and turns and there's a sequel-
hunting ending, but the main aim of
this game is to score well. This isn't the
kind of title where you play through it
once and feel that you've "beaten" it. In fact SIKB's playing structure is much
more like Mario Kart, as you receive a
grade for each level and the challenge
is to go back again and again to
improve the grade.
The gameplay revolves around
choosing the appropriate skyblade
and weapon loads for each level. As
you collect in the game you unlock
more options, and eventually you can
choose from eight skyblades and seventeen types of weapons. Because
you can take several weapons at once
on the same craft, there are 200
different combinations of weapons
load, and you choose will a lot of
difference. Some levels are almost impossible with a bad choice of
weapons, but become much easier
when you select a more appropriate
combination. The choice of skyblade
can also be important, as they have
different properties in terms of speed, armour, and kinetic energy gathering.
That last phrase might have sounded a
bit weird, as it refers to an unusual
central concept of SIKB: to build up the
energy for certain powerful "kinetic"
weapons, you have to let enemy
bullets graze you. Once the kinetic meter has been filled, you can use the
special weapon. The kinetic weapons
aspect turn the usual gameplay on its
head, as you often find yourself
desperately trying to get hit by bullets
so that you can use the special weapon and wipe out all the baddies
on the screen. The kinetic aspect also
comes into play when you're trying to
get a high score, as there's a separate
bonus meter which fills up as you get
hit.
Space Impact Kappa Base mission
screenYou occasionally receive
wingmen to help you, but they
generally just sit there shooting and
getting hit, rarely moving about. Your
bullets don't harm them so you can just ignore them if you like, or you can
dive for cover behind them if you're
worried about taking damage.
The controls on SIKB are very simple:
you move with the direction pad and
shooting is automatic. You can
optionally set it to shoot manually, but
there's little point in using this as you
have unlimited ammo. The only other control is pressing 2 to fire your
special weapon, which is not covered
by the autofire because its use can
depend on building up precious
kinetic energy.
Requirement:
1. First Sign This Application
2. Platform S60v3rd
3. 15 M.B Free Space of Memory